Rad! You made it, and just in the knick of time. There’s, like, bright stuff everywhere. The Void has been disturbed, flux loops have appeared all around, and the dark matter is being drowned. I’ve trapped the charges you need in our remaining dark crystals; use them to cancel these fluxes. It’s up to you to bring back the Void!
The game
VoidFlux is an electrostatics puzzle dressed up as a neon crystal toy from the 80s. Loops of light strung across a crystal hexagon of dark matter, each carrying a number, its flux, that the dark matter needs gone, and charged crystal gems below: teal for positive, pink for negative, one burning core per quantum of charge. Use each crystal, bring each loop to zero flux, and the board goes quiet. That silence is a Void, and it is the only way to win.
There is no timer and no penalty for staring at a board for minutes, but placement is commitment: you cannot un-drop a gem, so the work all happens before your thumb comes down. The crystal swallows a gem whole, and the only trace of your progress is the tray thinning and the loops sinking.
Between rounds there is a story, one scene per round: Wittgenstein’s Tractatus retold in 80s arcade slang, shipping in nine languages, Latin among them, because an 80s Tractatus without a Latin edition would be rude. Synthwave soundtrack, every sound effect a synth, no ads, nothing to buy.
The physics
Draw any closed surface, count how much electric field pokes through it, and Gauss’ Law says that number is proportional to the charge enclosed,
\[\oint_{S} \boldsymbol{E} \cdot d\boldsymbol{A} = \frac{Q_{\text{enc}}}{\varepsilon_0}\]The constant of proportionality is called the permittivity of free space. That’s the whole law, and the fun of it is in everything it doesn’t care about. Slide the charges around inside, dent the surface, stretch it, wrap it tight around one charge or bag all of them loosely (it is imaginary, nobody is stopping you), and the flux does not budge.
VoidFlux never computes a field: every loop is one equation, the gems in your tray are the unknowns, and overlapping loops share unknowns. Strip the neon off and you are solving a small system of equations over the integers, on a budget.
The best thing on the board is a loop reading zero. It does not mean the loop is empty. It means whatever is inside sums to zero, and the field along it can be strong and busy the whole way round. Put a positive gem and a negative gem inside and it reads exactly like a bare loop; the law cannot tell them apart. Nothing can. Some of the late boards live in that blind spot, and the game refuses to help: zero is drawn in the colour of the void whether it is empty or merely balanced. Same silence either way.
Gauss worked the law out in 1835 and never published it; it surfaced in 1867, twelve years after he died. Maxwell built it into twenty equations in twenty variables, and there it might have stayed, except that Oliver Heaviside, a telegraph operator who left school at sixteen and never held a university post, boiled them down to the four that go on a t-shirt today. All four say a version of the same thing, that what happens on a boundary is fixed by what is inside it, which is either a coincidence or the best joke in physics. It is not a coincidence.
VoidFlux is out now: get it on the App Store. Questions? Write to us. Writing about VoidFlux? The press kit has everything.